Joe Cigar

Joe Cigar

Tuesday, April 23, 2013

Master Class: Armor

This suit of armor is 90% awesomeness and 10% outraged-Picard-meme-worthy.

I found several pics of this armor on Tumblr and the only quote I could find leads me to believe it's for a movie that's about to begin shooting.

So close, guys. So, so, so close!

Probably not historically authentic but 90% plausible.

Two minor -- okay, major -- problems:

1.) There are no keepers on the buckles in the front. Nor on the gorget. You'd have to be insane to wear that into a fight. Anyone wrestling with you -- and wrestling was 50% of armored fighting (we'll cover that later) -- would have that coat of plates open and be shivving you to death with a misericorde or long knife in less time than it would take you to make up enough swear words to cover the situation.

2.) HUGE FUCKING HOLE AT THE THROAT. He needs a mail coif under that helmet, ideally with a mantle to fall over the gorget. A small helmet with a hanging aventail or camail would solve the problem, as well. Proof that the art director / tech guru has never practiced killing someone with a knife.

2A.) That helmet is stupid. It looks evil and intimidating, which makes it good art, but that's a tilting / jousting helmet. You can't see out of it, you can't breathe in it, and you'd be in a coma from asphyxiation and heatstroke inside of five minutes if you were wearing it and fighting for your life. Go hit a tractor tire with a sledgehammer as hard and as fast as you can without stopping for two straight minutes. Fighting in armor -- not SCA sparring, not LARP'ing, not even longsword fencing; real Goddamn armored hand-to-hand fighting for all the marbles, whether you're in mail or an IBA -- leaves you about that tired. Now imagine doing it wearing a gas mask, because that's about how well that helmet breathes. Better yet, try it yourself. Call 911 first, though.

Spectacled Norman helm with full aventail, C. 900-1200 A.D.  The kind of 
helmet that guys in that kind of armor would / should be wearing. Maybe not 
historically in line with the armor, but 10,000% less likely to get you murdered.

Finally, the gloves are suicidal. You either lose the advantage of a bare hand on your sword handle, or you lose the protection of actual . . . well, protection. You either need gauntlets or you don't. See "Roundshield Combat 101," below. Add butcher's-glove type mail gloves that cinch around the wrists. Problem solved.

What I like about it, though, is the artisanal look to the coat of plates. It's not a true 15th Century coat of plates / brigandine, which looks like this:

Still no keepers on the front-mounted buckles, though. I left SCA fighting 
because of stupid things like the "no-unbuckling-his-armor-during-a-match" rule. 
("What? I thought we were going for historical accuracy, here.")

. . . but rather, it looks like something that somebody put a lot of thought and time into. "Hold my beer; I've got an idea. I have these iron plates, see? And this really nice leather. How 'bout I make you a second layer of armor that buckles over your mail? I could sandwich the plates inside the leather and then sew it up with rawhide in big pockets. It'll buckle together in the front and you can throw it on like a jacket."

It's completely plausible to see something homemade like this 200 years earlier than the brigandine pictured directly above. It would be expensive, but possible, as much as 500 years before, in the Late Vendel period; the technology was available and the concept isn't particularly novel. And in a world like the one I created for Dragon's Trail, with centuries of lost technology and gear handed down for millennia coupled with the "git 'er done" mentality that pervades mankind no matter what planet we're on, I can completely see knights and well-funded mercenaries wearing variations on something like this.

Artistically, the asymmetry to the pauldrons and lames on each side. Very functional, very utilitarian.

And the patina. The sweet, sweet patina. The deep color of the leather dye, the weathered look to the harness, even the shininess of the gorget giving a kind of "just bought a new thing for my armor" feel that I'm sure a lot of suits of armor had. There's a lot to this that feels authentic and gives it a history of its own.

The functionality of the "sword breaker" flare on the left shoulder is a recurring point of contention with my sword geek buddies and me. Personally, I see the utility in it; there's an argument to be made on physics's side, though, that a flare like that deflects a blow into the pauldron at a 90-degree angle. I argue that the pauldron, if properly crafted, is a compound curve and therefore it doesn't matter. (In a compound curve, a straight line between each pair of points constitutes the chord of the arc through  the points. A heavy blow into a compound curve will either glance, or return the force of the blow to the weapon, which very likely will snap a sword blade at its weakest point.) We agree to disagree. If it was me, I'd want as much armor between my neck and a strong-side sword or axe blow as possible. I'd want a flare three feet high if I could get one. My protagonist is left-handed so I'm sticking with the left-hand shoulder flare; his shield is on the other side and to me that makes even more sense. I'm also stealing the general concept of this armor as the rig that my main character brings from Earth to fight a war in a fantasy world. Because it's that close.

So, so, so close.

EDIT 01 JANUARY 2014: I now have a post on Armor Basics.

Sunday, April 7, 2013

First Post

Exposition time.

I started Dragon's Trail nearly thirty years ago, as a senior English project in high school; the ubiquitous “what if?” that every teenager writes when he dreams that his Dungeons and Dragons group somehow gets transported into the game for real.

Update June 2016: No shit, I found the original manuscript in a box yesterday.

I rewrote and refined it all through my twenties as a hobby while playing in a band. Honing my craft, or so I figured. I submitted it for publication more times than I care to count; I still have the folder on a hard drive with an Excel spreadsheet from 1998 listing publishing houses, submission dates, and quotes from rejection letters. The spreadsheet is pages long. Pages. I don't know why anyone puts themselves through this, but let's just say there's a reason they call it "submission." Assume the position.

Finally, in 1999, a major publishing house (I won't mention names, but it rhymes with "Shmaen") didn't get back to me. For over six months, they didn't get back to me. Their normal turnaround time on slush pile manuscripts, they swore, was no more than a month. I did the unthinkable at that point: I called them.

Pro tip: never call a publisher. Never. It's exceedingly bad form, and it only leads to heartbreak and madness.

I was actually put through to one of the editors, who said she was glad I'd called. Dragon's Trail, I was told, "was being passed around the office." They'd be in touch, she said, but she'd really liked it and it was making the rounds.

I had made it out of the slush pile. I bought champagne that night.

A year went by before I heard anything. A Goddamned year. The Rule of Simultaneous Submissions meant that for the 18 months since I'd submitted, I couldn't show Dragon's Trail to anyone else.

And after that year, they passed. With a form letter.

I hung up my spurs.

I was in my late 20's, and nearly done with Book II, but already burning out on the whole submission merry-go-round. It began to occur to me why "young" SF and Fantasy writers were in their 40's. It wasn't unheard-of to spend ten years shopping your manuscript. The standard industry line was -- and by some accounts still is -- that the only unsuccessful writers are those who stop submitting, but you know what? That's a bullshit way to live. Tens of thousands of people with English degrees slogging through a receiving line of crap office jobs and telling people about their novel over a beer. I had better things to do.

About the time I got the last rejection letter, the dot com bubble burst, my band broke up, and I got serious about making some semblance of a life. Creative writing was no longer a thing I did. Over the next ten years I did some tech writing, joined the Army Reserve, picked up some consulting work, joined a bar band that ended up backing national artists, got married, built a house, and fought in a war -- not in that order -- and figured the whole time that hey, I'd done my part; I'd at least written a book. Dragon's Trail was just one more thing to add to what was fast becoming the world's oddest resume.

I found the manuscript and my Boxes O' Worldbuilding while moving, in about 2005, played with it for a few years kind of as an affectation, got many more rejection letters, and put it away again around 2008. This time I totally forgot about it.

In 2012 I was critically injured during Operation Enduring Freedom-Horn of Africa and yes, that's actually a thing. I spent a few months in a wheelchair in a hospital in Texas, at which time I found the manuscript -- still in WordPerfect! -- buried on an external hard drive. With quite literally nothing else to occupy my time, I reread it. Rereading led to facepalming, and facepalms led to rewrites. The bones were good; if I had to guess what had made the publisher balk way back when, it's what I saw upon rereading after another four years: the story was there, the protagonist was interesting, the research and world-building were bulletproof, and it had a couple of nice twists -- kind of a Fantasy Thriller -- but all that good stuff was buried under an avalanche of Heroic Fantasy tropes that were fun for the sake of fun. With fresh eyes I could see the story clawing to get out.

I have stripped Dragon's Trail down to the frame over the past year and rebuilt it. I have taken out entire characters, reworked story arcs, removed the ridiculous and the hackneyed -- well, most of it -- and made the minutiae of the whole fish-out-of-water aspect of the story a lot more fun; in the process rendering the whole Chosen-One-Fulfills-The-Prophecy shtick far less prevalent and removing a lot of the things I'd written sheerly for the sake of awesome. No joke, the loose ends were wrapped up and cosmic justice dispensed so elaborately that the last fifty pages of the original manuscript would have made Margaret Weis blanch. (Heroic Fantasy junkies, don't sweat it; there are still plenty of moments of ball-swinging, helmet-shattering, Faerie-sexing awesomeness. The prophecy, however, went to the junk drawer along with the dragon, the dwarves, the death of the mentor before the student's eyes, and the wizard fight at the end. Some of these things may come back by the end of Book III, but it was getting crowded.)

Some of you who are hammering your way through your own novels right now are asking me why I'd do a near-total rewrite when it was so close: close enough for consideration and closer than 99.99% of writers ever get, ever. Dragon's Trail was probably "good enough" ten years ago. I probably could have gotten it published with another ten years of submissions. But it was not the story I want to tell now, not after flatlining in a Stone-Age shithole. My protagonist's formative moment involves a near-death experience. Ninety percent of what I'd speculated about how he'd go on with his life after that turned out to be absolute bullshit.

The other thing that I decided to do upon the rewrite was concentrate less on the High Fantasy / Epic Fantasy aspects of the story and really drill down on what someone from Earth could bring to a fantasy world at war -- the kind of world inhabited by creatures from our mythical past -- and so I guess Dragon's Trail went from the Guy-From-Earth-Saves-the-World-On-Another-Planet, High Fantasy:

Courtesy xkcd. 

. . . to Guy-From-Earth-Saves-His-Buddy's-Ass-On-Another-Planet, Low / Gritty Fantasy. Not as sexy but a hell of a lot more . . . God, I hate the word realistic when I'm talking fantasy. What the hell kind of fun is a realistic fantasy?

Buy my book and find out. It's a kick in the ass.

So this is my blog. I'm in the final stages of a rewrite as I type this, and I'll probably go through a couple more. I'll put up a few excerpts on this site while I get ready to submit and possibly self-publish. I'll add the occasional blog post as things progress and also because there's quite a bit I want to explain about the way I built my fantasy world. Maybe you'll find some of it useful in your own writing.

Welcome. Enjoy.